I have had the opportunity to work as an instructor with SUNY Potsdam's Business Administration department since 2011. I specialize in instructional design and education technology. My primary goal is to expose students to a range of technical tools to develop their skills for work in a teaching or business position. I often learn as much as my students do in each class. A big part of my philosophy is that we are all in this together and we should work to support, have fun, and grow together professionally. My courses are very "hands-on", as I believe that learning is an active process which can lead to lasting changes and that by "doing" learners will gain valuable experience for the work place.
I currently work as an Instructional Designer for SUNY Potsdam in the Center for Creative Instruction. This role consists of working closely with hundreds of faculty to create online courses and programs aligned to the SUNY Open Course Quality Review (OSCQR) standards, developing training materials, testing new software, and providing overall pedagogical and technical support to faculty.
I also have a life-long passion for games and learning. Recently I designed and managed contests for the National Education Foundation (NEF) using Minecraft: Education Edition where I worked with participants from all over the world. I also manage and design websites, Learning Management Systems, and do course design work for the NEF. My passion for gaming and learning stems from being an athlete and a former professional gamer. I competed at the highest level in several video games between 2010-2016 and was able to publish an article in Ed Tech magazine relating my experience to culture and learning.
I hope to use my roles here to integrate technology, and the culture surrounding it's use, into pedagogy to promote the continuing evolution of our campus and society.
BA, Social Studies Education, 2009, SUNY Potsdam
MSEd, Education Technology, 2011, SUNY Potsdam
Canning, S. and Betrus, A.(2017) The Culture of Deep Learning in eSports: An Insiders Perspective. Educational Technology, March-April, 2017.