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Game-Design Pedagogy and Its Implications for Contemporary Music Education

Project Overview

Over the past decade, video games and classroom pedagogy has gained traction as a topic in music education discourse. Some scholars explore integrating digital music games in the music classroom to engage students and aid in skills acquisition (Keeler, 2020; Espinosa, 2020). Others explore including video game music in the school repertoire as a reflection of student preferences (Haynes, 2024). Still others look at the “gamification” of the music classroom - turning learning activities into games (Candel & Colmenero, 2022; Richards, 2023). Less understood is how video games have changed the way that young people learn (Tobias & O’Leary, 2017; Gee, 2003, 2008) and how students are developing, through video games, unique ‘habits of mind’ – dispositions for learning that they then bring to the music classroom. The purpose of this Kilmer study is to explore how young gamers (college-age students) are developing dispositions for learning (habits of mind) through video game play and are then transferring those dispositions to the classroom. The study will be conducted by preservice music education students who self-identify as gamers. The research is rooted in the following research questions: How do preservice music education students, who self-identify as gamers, experience the pedagogy of video game play; how do they identify the learning dispositions developed through game play? How, if at all, do they conceptualize the experience and those disposition in relation to designing classroom pedagogy for their own students?

Faculty Bio

Judy Lewis is assistant professor of music education at Crane School of Music. Over the past decade, Dr. Lewis has researched and published on the ways in which young learners are developing new literacies through engagements with technology and how teachers might build on those literacies to enhance and revitalize classroom pedagogy.

 

Curating opportunities for our students to do research, to explore and discover, and to generate new knowledge is so important. At the end of the day, they are the ones who will uncover what transformative and engaging learning could look like for their students and for a future that we cannot yet imagine.

Judy Lewis Assistant Professor: Music Education, Crane School of Music

Study Timeline

Phase I - Fall 2025: 
In phase one of the study, student researchers will engage in an autoethnographic approach to research. They will play multiple types of video games and construct researcher reflective memos about their gaming/learning processes. During this time, we will hold weekly meetings to share experiences. 

  • During phase one, students will also hold regular meetings with the primary researcher/faculty mentor to learn strategies for conducting interviews and analyzing data.
  • This phase will culminate with each student writing an autoethnographic synthesis of their experiences.
  • Student researchers will complete CITI training for working with human subjects in preparation for interview work in Spring 2026.

Phase II - Spring 2026: 
In phase two, student researchers will conduct semi-structured interviews in pairs with fellow preservice music education students who self-identify as gamers. The interviewees will be asked about their own gaming experiences. Throughout phase II, the research team will meet regularly to code data and begin to compile a synthesized report of the findings. 

Phase III - Fall 2026 + Spring 2027: 
Phase three of the study will include presentation of findings at a state or national conference. In phase three, student researchers will also work with the primary researcher/faculty mentor to write up the study and to submit it to a scholarly journal.

Students

  • Josh Buessem
  • Ethan Cobey
  • Eli Confer
  • Caden Gibbons
  • Eric Gordonos
  • Will Kirk
  • June Strano
  • Sarah Westcott

Questions?

Students interested in participating in this project can contact Dr. Judy Lewis at lewiju@potsdam.edu or (315) 267-2665.